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Oct 25, 2010 Hi there. Can anyone help me hack a helbreath private server.? And by the way. Is TSearch or Cheat Engine 5.3 can help me to hack a helbreath private server??? Welcome to MPGH - MultiPlayer Game Hacking, the world's leader in Game Hacks, Game Cheats, Trainers. Oct 26, 2008 Just u can see ss: Thanks. Any of my search term words; All of my search term words.
Wednesday. Hey guys, Been looking for a new MMO to sink my teeth in since I've stopped playing League of Legends. In the past, I played Maplestory religiously (2006-2012). Also dabbled in Runescape for a bit.
But recently I've tried WoW (the free trial up to level 20).Combat felt awkward and slow. Everybody kept claiming the story line was awesome- maybe it gets better at higher levels, but the lower levels was boring and dry. On top of that, very rarely did people interact with me. Overall, it was a really bad experience. However, I'm debating if it's worth it to pay for one of the expansions and get a level boost to max, because I've been told that raiding and end game is where it's fun. I've always hated leveling anyway. Do you think it's worth the money to get Battle for Azeroth considering I didn't even like leveling up to 20?
My other options are GW2 or ESO. I'm leaning more words GW2 for the graphics. Suggestions there? EDIT: I just remembered I tried FF14. The graphics were great and so was the movement and combat (although it was similar to WoW; it just felt more smooth). The only reason I quit however was the fact that it was so fucking slow.
Every quest would require a fucking cut scene that lasted 90 hours. It's unfortunate that you have no choice but to sit through that or else it would be a great game for me. Tl;dr Game that is somewhat fast paced, no fucking cut-scenes (to be honest with you, I hate stories in games), decent combat Thanks! I got to the end game in both and GW2s focus on abandoning the combat triangle rubbed me the wrong way. Group content was all about agrroing everything and stacking on one spot to cleave while everyone self healed. Felt mindless.
Esos first few hours were definitely less exciting but it eventually felt like a fully fleshed out MMO combat wise and I loved how every zone and dungeon was worth revisiting at max level because they each have sets unique to them even though they're not all worth getting. It also has new significant content released regularly for it where as gw2 normally just gets some more fractals or story content and the occasional dungeuon. I've played most mmo out there.
Gw2 is really fun leveling experience. But to me there isnt enough carrot on the stick. Once you get a set of gear that's about it. There's more content but I never felt like I was getting stronger. Eso was the weird one. Story was kinda ok. Sorta like a traditional mmo mixed with elder scrolls.
The classes blur all together which I didn't like. There isnt enough direction in what to do for me.its like you hit max level then have advanced levels. But alot of things take groups or really high level. Wow I've been playing since release off and on. It has carrot on the stick down.
Leveling is boring only because there's so many levels. The end game and structured pvp is where it shines. There's new raids coming out every 3 or 4 months. New expansions every 2 yrs or so. I always come back just to hit new max level on every class and see the new storyline. In my own opinion I would say that each of the three games have their own appeal.
They all dabble in a bit of everything, but have their main focus centered around different things. If your end goal is to become super serious and get into raiding, definitely play WoW. It does raiding by far the best out of all available mmos currently. FFXIV comes in second for raiding, then GW2, then ESO a distant fourth. If you're looking for a far more 'all around, bit of everything' type of mmo where you want to dabble a bit into all the different activities it has to offer: large scale pvp, small scale pvp, open world stuff, story stuff, minigames/events, dungeons, and raiding. Then go with Guild Wars 2. It does all of those well, but takes WoW's intense focus on gear progression and raiding and diffuses it into other things.
So I would say that everything other than the raiding in GW2 is better than the alternatives in WoW, but the raiding in GW2 is substantially less in quality and quantity. If you're looking more into a story driven, almost single-player style of game, but that has the option for multiplayer PvE and PvP, then go with ESO. The fact that every little thing is voice acted and every single zone has its own over-arching story makes it much more engaging if that's your type of thing. ESO also does pretty well with the small scale PvE content at end game.
The 5-man dungeons, back when I played at least, were all quite fun. It also has Realm vs. Realm PvP and some small scale PvP, which I would say it does better than WoW but not as good as GW2. It's probably the one I would suggest the most, myself. The base game is entirely free to play, but I will say that it isn't as challenging or engaging as the Living World stuff or the expansion content.
However, you get a free max level boost with the purchase of either expansion (or 2 boosts if you buy both). Unlike with WoW, the boost doesn't have you skip all the 1-80 content, as the game de-levels you down to the zone level for all the core game zones and dungeons. So if you find yourself not super engaged with the leveling process you can use one of the boosts and still do all of the story related content for the lower level stuff afterwards, without being super over-leveled and just blowing through it. Personally I leveled 1-80 normally, then just used the boosters for alts.
I also did all the story content in order, so didn't get the mounts from the most recent expansions (Path of Fire) until after I'd completed all the story content from the base game and the first expansion (Heart of Thorns). Whatever way may want to do it would work out. I currently play a Reaper, the elite specialization (subclass, sort of) for the Necromancer from the first expansion. Everyone says that Necro is overall one of the easier classes to play, especially for open world/solo story content, and I'd tend to agree. With base necromancer (don't need any of the expansions) you can run a minion spec that is mega tanky and still does reasonable damage.
The minions not only can tank for you, but their active abilities provide CC and the minion spec gives you passive defenses. Plus your class 'trait' is that you get what amounts to a second HP bar called ' death shroud' that also gives you temporary access to different and more powerful abilities. Both of the sub-classes you unlock with the expansions are the same.
Reaper gets a lot of aoe damage and CC while retaining the second hp bar. Scourge loses the second HP bar, but gets a lot of DoT damage and has a class-specific mechanic to temporarily shield itself and allies (minions included). I don't have a lot of experience with the other classes, but from what I've read most of the classes other than the elementalist and the engineer have specs you can run that are pretty easy for open world/story stuff. The ones that get mentioned the most from what I've seen for being 'easiest' though, aside from necro, are Ranger, Thief and Guardian. Ranger gets a single strong pet instead the necro's horde of smaller pets, thief has a lot of burst damage and stealth, guardian has a lot of self-support stuff and defaults to heavy armor.
Pressing one button to switch HP - MP set? Question to Cleroth about the guys using these set macros (I know you've said it was almost impossible to deal with, so I suppose the answer is no, but it's worth a try): can't they be detected in logs?
By, like, looking at the delay between the equipping of each piece of armor. I would expect them to be way faster and more constant than a non-macroer clicking their sets properly? Maybe I'm wrong though, and I don't know how precise the timestamps are in logs. Pressing one button to switch HP - MP set?
Question to Cleroth about the guys using these set macros (I know you've said it was almost impossible to deal with, so I suppose the answer is no, but it's worth a try): can't they be detected in logs? By, like, looking at the delay between the equipping of each piece of armor. I would expect them to be way faster and more constant than a non-macroer clicking their sets properly? Maybe I'm wrong though, and I don't know how precise the timestamps are in logs. That's an heuristic method. There's many heuristic methods to attempt at detect it, but long story short is that it can have false positives. Say for example I attempt at equipping an entire set.
If I'm lagging, the packets won't send and will buffer instead. This means they will all arrive at the same time ( literally ) on the server.
This is also why when you see someone equipping an entire set at once it doesn't always mean they're macro-ing. It's a similar deal with speed-hacking (either running or casting). Part of the reason this happens is due to the networking system which basically groups packets together if you're lagging (although there's more to that in the algorithm).
The new networking system I'm working on should greatly avoid such a thing from happening. I've thought of some ways to deal with it, and I hope to put them on some next update.